Regular

Modes

Unlock Method

Easy Mode

None

Description

Easy mode, formerly Normal and Beginner's mode, is one of the six main Survival modes. Easy mode has 20 waves. It is not named after its final boss, the Brute. Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. It uses a slightly different method of distributing cash between players, as enemies split their cash between players, regardless of how much damage the player dealt to it.

Casual Mode

None

Description

Casual mode is one of the six main survival modes. The mode has 30 waves, and the final boss is Grave Digger. Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. It uses a slightly different method of distributing cash between players, as enemies split their cash between players, regardless of how much damage the player dealt to it. If, in a duo, one player does all the damage to an enemy, both players will receive 50% of the cash the enemy would normally give in solo.

Intermediate Mode

Level 5

Description

Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. It uses a slightly different method of distributing cash between players, as enemies split their cash between players, regardless of how much damage the player dealt to it. If, in a duo, one player does all the damage to an enemy, both players will receive 50% of the cash the enemy would normally give in solo.

Molten Mode

Level 15

Description

Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. It uses a slightly different method of distributing cash between players, as enemies split their cash between players, regardless of how much damage the player dealt to it. If, in a duo, one player does all the damage to an enemy, both players will receive 50% of the cash the enemy would normally give in solo. This means that in solo, you receive 100% of the cash when an enemy is killed, or it is damaged enough.

Fallen Mode

Level 30

Description

Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. It uses a slightly different method of distributing cash between players, as enemies split their cash between players, regardless of how much damage the player dealt to it. If, in a duo, one player does all the damage to an enemy, both players will receive 50% of the cash the enemy would normally give in solo.

Challenge Trials

Level 40

Description

Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. It uses a slightly different method of distributing cash between players, as enemies split their cash between players, regardless of how much damage the player dealt to it. If, in a duo, one player does all the damage to an enemy, both players will receive 50% of the cash the enemy would normally give in solo.

Hardcore Mode

Level 50

Description

Hardcore mode is one of the regular modes, being one of the hardest modes in the game It can only be played by using the left or right Hardcore Elevators or the hardcore Matchmaking button in the Matchmaking menu. This mode rewards Gem Gems instead of Coin Coins, unlike the other modes. You need to be at least Level 50 to play this mode. Beating this mode will unlock Voidcore mode.

Special

Modes

Unlock Method

Pizza Party

Level 25

Description

Pizza Party is a map that takes place in a pizzeria. This map uses its own mode for the wave structure, enemy statistics and rewards. It is a special map, meaning that it can only be played using the special mode Matchmaking. The statue has a level requirement of Level 25 to be used.

Badlands II

Level 25

Description

Badlands II is a day-time map set in a western desert town. It is the new version of the original Badlands. This map uses its own mode for the wave structure, enemy statistics and rewards. It is a special map, meaning that it can only be played using the special mode Matchmaking. The statue has a level requirement of Level 25 to be used.

Polluted Wasteland II

Level 50

Description

Polluted Wasteland II is a night-time map that has recently been through a nuclear disaster. It is the new version of Polluted Wasteland, a removed map. This map uses its own mode for the wave structure, enemy statistics and rewards. As it is a special map, it can only be accessed through Matchmaking. It has level requirement of Level 50 to be used.

Sandbox

All Sandbox modes have a requirement of Level 250, which can be skipped with the Sandbox Plus+ gamepass.

Modes

Sandbox Mode

Description

Sandbox mode is a mode unlocked by being Level 250 or by purchasing the Sandbox Plus+ gamepass, and can only be played through Matchmaking.

Golden Mode

Description

Golden mode, internally referred to as Hard which is also its former name, was one of the four main survival modes. It is currently playable again through Sandbox mode, though it is quite different from its original version. Golden mode has 40 waves. It was named after its final boss, the Gold Titan.

Legacy Fallen Mode

Description

Legacy Fallen, internally referred to as Insane, is a mode exclusive to Sandbox mode. It is an older version of Fallen mode, more specifically mostly replicating the version before the 2nd of August 2024 without Enemies Beta applied, with some minor differences, like the income, certain enemy statistics or soundtracks.

Other

Modes

Unlock Method

Tutorial

None

Description

Tutorial is the map used as the tutorial for the game. This map can only be accessed in two ways. First one is through an objective given to new players upon first joining the game. This objective can either be accepted or declined. The second is to use the Replay Tutorial button in the settings. This map does not grant any rewards unless it is played by accepting the objective

PVP

Level 25

Description

PVP is a gamemode where opponents must defend each other until one team wins. The enemies in PVP are based on various modes based on player rank, though instead of the goal of surviving to the final wave, players are meant to defeat their opponent by sending enemies at them. If the final wave is beaten, it will repeat indefinitely until one team loses. The health of enemies will also get boosted over time.

Removed

Modes

Pre-MEGA Modes

Description

Before the MEGA Update, there were four main modes, these being the Easy, Normal, Hard and Insane modes. As these modes were nearly identical, with only the wave amount, wave bonus and wave cash being different, they were combined into one page on the wiki

Versus

Description

Versus was a mode where multiple players would fight against each other. The players were split into two teams, a red and blue team. You could pick a team by entering an elevator with the team's respective color. The waves itself were the same as a standard Survival game, however, players had the ability to spawn enemies with Cash (Gameplay Currency)Cash as a way to defeat their opponent. These enemies were unlocked on specific wave

Headache Headquarters

Description

The legacy version of the Hidden Wave was a secret wave that could have been accessed by defeating wave 40 on Fallen mode in 1,009 seconds (16 minutes and 49 seconds) or less.

PVP Test

Description

PVP Test was a recurring test mode prior to the release of the PVP mode. The enemies in PVP Test were based on various modes based on player rank, though instead of the goal of surviving to the final wave, players were meant to defeat their opponent by sending enemies at them. If the final wave was beaten, it would repeat indefinitely until one team loses. Wins did not count as triumphs (except for Quests), but losing this mode counted as a loss.

New Update

The Final act Event